Artifacts (all items, except for the Grail, must be equipped to have any effect) |
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The Grail- Carried to a town then moved from Hero's inventory to the town. Builds grail structure. |
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Spell Scroll- Adds spell to spellbook |
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Centaur's Axe- Attack+2 |
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Blackshard of the Dead Knight- Attack+3 |
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Greater Gnoll's Flail- Attack+4 |
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Ogre's Club of Havok- Attack+5 |
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Sword of Hellfire- Attack+6 |
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Titan's Gladius- Attack+12 Defense-3 |
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Shield of the Dwarven Lords- Defense+2 |
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Shield of the Yawning Dead- Defense+3 |
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Buckler of the Gnoll King- Defense+4 |
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Targ of the Rampaging Ogre- Defense+5 |
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Shield of the Damned- Defense+6 |
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Sentinel's Shield- Defense+12 Attack-3 |
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Helm of the Alabaster Unicorn- Knowledge+1 |
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Skull Helmet- Knowledge+2 |
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Helm of Chaos- Knowledge+3 |
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Crown of the Supreme Magi- Knowledge+4 |
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Hellstorm Helmet- Knowledge+5 |
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Thunder Helmet- Knowledge+10 Power-2 |
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Breastplate of Petrified Wood- Power+1 |
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Rib Cage- Power+2 |
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Scales of the Greater Basilisk- Power+3 |
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Tunic of the Cyclops King- Power+4 |
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Breastplate of Brimstone- Power+5 |
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Titan's Cuirass- Power+10 Knowledge-2 |
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Armor of Wonder- All primary skills+1 |
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Sandals of the Saint- All primary skills+2 |
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Celestial Necklace of Bliss- All primary skills+3 |
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Lion's Shield of Courage- All primary skills+4 |
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Sword of Judgement- All primary skills+5 |
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Helm of Heavenly Enlightenment- All primary skills+6 |
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Quiet Eye of the Dragon- Attack+1 Defense+1 |
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Red Dragon Flame Tongue- Attack+2 Defense+2 |
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Dragon Scale Shield- Attack+3 Defense+3 |
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Dragon Scale Armor- Attack+4 Defense+4 |
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Dragonbone Greaves- Power+1 Knowledge+1 |
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Dragon Wing Tabard- Power+2 Knowledge+2 |
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Necklace of Dragonteeth- Power+3 Knowledge+3 |
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Crown of Dragontooth- Power+4 Knowledge+4 |
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Clover of Fortune- Luck+1 |
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Cards of Prophecy- Luck+1 |
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Ladybird of Luck- Luck+1 |
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Badge of Courage- Morale+1 |
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Crest of Valor- Morale+1 |
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Glyph of Gallantry- Morale+1 |
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Still Eye of the Dragon- Luck+1 Morale+1 |
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Pendant of Courage- Luck+3 Morale+3 |
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Speculum- Scouting radius+1 |
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Spyglass- Scouting radius+1 |
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Amulet of the Undertaker- Necromancy+5% |
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Vampire's Cowl- Necromancy+10% |
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Dead Man's Boots- Necromancy+15% |
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Garniture of Interference- Magic resistance+5% |
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Surcoat of Counterpoise- Magic resistance+10% |
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Boots of Polarity- Magic resistance+15% |
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Bow of Elven Cherrywood- Archery+5% |
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Bowstring of the Unicorn's Mane- Archery+10% |
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Angel Feather Arrows- Archery+15% |
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Bird of Perception- Eagle Eye+5% |
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Stoic Watchman- Eagle Eye+10% |
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Emblem of Cognizance- Eagle Eye+15% |
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Charm of Mana- Regenerate +1 spell point/day |
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Talisman of Mana- Regenerate +2 spell points/day |
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Mystic Orb of Mana- Regenerate +3 spell points/day |
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Ring of Vitality- All units health+1 |
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Ring of Life- All units health+1 |
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Vial of Lifeblood- All units health+2 |
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Necklace of Swiftness- Combat speed+1 |
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Ring of the Wayfarer- Combat speed+2 |
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Cape of Velocity- Combat speed+3 |
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Collar of Conjuring- Spell duration+1 |
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Ring of Conjuring- Spell duration+2 |
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Cape of Conjuring- Spell duration+3 |
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Statesman's Medal- Reduces cost of surrendering |
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Diplomat's Ring- Reduces cost of surrendering |
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Ambassador's Sash- Reduces cost of surrendering |
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Equestrian's Gloves- Land movement bonus |
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Boots of Speed- Land movement bonus |
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Necklace of Ocean Guidance- Sea movement bonus |
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Angel Wings- Hero can fly over terrain |
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Boots of Levitation- Hero can walk on water |
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Orb of the Firmament- Air spells+50% damage |
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Orb of Silt- Earth spells+50% damage |
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Orb of Tempestuous Fire- Fire spells+50% damage |
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Orb of Driving Rain- Water spells+50% damage |
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Recanter's Cloak- No level 3+ spells in combat |
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Spirit of Oppression- No morale bonuses in combat |
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Hourglass of the Evil Hour- No luck bonuses in combat |
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Tome of Fire Magic- All fire spells known when equipped |
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Tome of Air Magic- All air spells known when equipped |
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Tome of Water Magic- All water spells known when equipped |
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Tome of Earth Magic- All earth spells known when equipped |
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Golden Bow- No shooting penalties |
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Orb of Vulnerability- Creature magic resistance negated |
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Sphere of Permanence- Immune to Dispel magic spell |
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Pendant of Dispassion- Immune to Berserk spell |
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Pendant of Second Sight- Immune to Blind spell |
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Pendant of Holiness- Immune to Curse spell |
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Pendant of Life- Immune to Death Ripple spell |
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Pendant of Death- Immune to Destroy Undead spell |
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Pendant of Free Will- Immune to Hypnotize spell |
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Pendant of Agitation- Immune to Lightning spell |
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Pendant of Total Recall- Immune to Forgetfulness spell |
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Everflowing Crystal Cloak- +1 crystal/day |
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Ring of Infinte Gems- +1 gem/day |
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Everpouring Vial of Mercury- +1 mercury/day |
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Inexhaustable Cart of Ore- +1 ore/day |
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Eversmoking Ring of Sulfur- +1 sulfur/day |
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Inexhaustable Cart of Lumber- +1 wood/day |
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Endless Purse of Gold- 500 gold/day |
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Endless Bag of Gold- 750 gold/day |
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Endless Sack of Gold- 1000 gold/day |
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Legs of Legion- +5 town level 2 units/week |
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Loins of Legion- +4 town level 3 units/week |
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Torso of Legion- +3 town level 4 units/week |
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Arms of Legion- +2 town level 5 units/week |
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Head of Legion- +1 town level 6 units/week |
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Sea Captain's Hat- Sea movement bonus, summon/destroy boats, whirlpool protection |
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Spellbinder's Hat- Can cast all 5th level spells |
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Shackles of War- No one can retreat or surrender |
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Orb of Inhibition- No spells (or sex?) allowed in combat |
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Pandora’s Box- Storage space? |
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